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# Building Pointcaster
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Source code for Pointcaster is available on [Github](https://github.com/eidetic-av/pointcaster). Start by cloning the repository:
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```sh
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git clone https://github.com/eidetic-av/pointcaster.git
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cd pointcaster
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```
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## Linux
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Builds on Linux use a containerised environment created using the [Dockerfile](https://github.com/eidetic-av/pointcaster/blob/qt/Dockerfile) in the root of the repository. This handles download and configuration of all dependencies. Either [Docker](https://docs.docker.com/engine/install/) or [Podman](https://podman.io/docs/installation) must be installed and configured on your system to proceed.
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The Pointcaster AppImage can be built from the repository root like so:
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```sh
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docker build -t pointcaster-linux .
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docker run --rm -it -v ./:/pointcaster:Z -w /pointcaster pointcaster-linux ./scripts/build-linux-release.sh
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```
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The `docker run` command arguments ensure that the repository is mounted inside the container and set as the working directory.
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For a development shell, invoke `bash` or `fish`, where you can configure and build using `cmake`:
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```sh
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docker run --rm -it -v ./:/pointcaster:Z -w/pointcaster pointcaster-linux bash
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```
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Then from inside:
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```sh
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cmake --preset linux-release
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cmake --build build/linux-release
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cmake --build build/linux-release --target install
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cmake --build build/linux-release --target package
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```
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The install target places a portable build at `build/linux-release/install/bin/pointcaster`, and the package target creates an AppImage at `build/linux-release/Pointcaster-Linux-<version>.AppImage`, both of which can be run from outside the container.
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> [!TIP]
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> The docker image is used as a base for a [Development Container](https://containers.dev/) in IDEs that support it. Visual Studio Code will automatically install extensions needed for C++, CMake and QML. See the [devcontainer.json](https://github.com/eidetic-av/pointcaster/blob/qt/.devcontainer/devcontainer.json).
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## Windows
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### Windows Builds Using Docker
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Automated Windows builds use Docker to configure the build environment. This configures Visual Studio Build Tools along with third-party binary dependencies. This is the supported method for producing release builds for Windows, however if you are looking to develop Pointcaster or a Pointcaster plugin you'll most likely want to [configure your development environment manually]().
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build:
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```pwsh
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docker build -f scripts/windows.Dockerfile -t pointcaster-win .
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docker run -v ./:C:\pointcaster -w C:\pointcaster pointcaster-win .\scripts-build-windows-release.ps1
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```
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For a development shell:
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```
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docker run -it -v ./:C:\pointcaster -w C:\pointcaster pointcaster-win
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```