Pointcaster is a real-time engine for capturing, combining, analysing and broadcasting 3D scenes. By taking input from multiple live sources like Orbbec and Azure Kinect depth cameras and analysing the 3D environment, it can be used to add room-scale interaction to digital spaces.
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Analysed data like the location of users in a space and their pose can be published through various protocols such as OSC, MIDI and MQTT to drive interaction in external applications like game engines and digital audio workstations.
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Data like the location of users in a space or their current pose can be published through various protocols such as OSC, MIDI and MQTT to drive interaction in game engines, digital audio workstations and other interactive media applications.
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Point-clouds of the combined and transformed 3D scene can be streamed into 3D tools for visualisation using the included native plugins for Unity and Unreal Engine.
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Point-clouds are combined and can be transformed, filtered and streamed into tools for 3D visualisation using the included native plugins for Unity and Unreal Engine.