Commit 98cdc0

2026-08-18 04:56:30 Matt Hughes: -/-
home.md ..
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Data like the location of users in a space or their current pose can be published through various protocols such as OSC, MIDI and MQTT to drive interaction in game engines, digital audio workstations and other interactive media applications.
- Point-clouds are combined and can be transformed, filtered and streamed into tools for 3D visualisation using the included plugins for Unity, Unreal Engine and TouchDesigner.
+ Point-clouds are combined and can be transformed, filtered and streamed into tools for 3D visualisation using the native plugins for Unity, Unreal Engine and TouchDesigner.
- Pointcaster is free to use under the [GNU AGPL](https://github.com/eidetic-av/pointcaster/blob/qt/LICENSE).
- For support or custom integration, reach out to [[email protected]](mailto:[email protected]).
+ Pointcaster itself is free to use under the [GNU AGPL](https://github.com/eidetic-av/pointcaster/blob/qt/LICENSE).
+ The Unity, Unreal Engine and TouchDesigner integrations are not free, and using one in a commercial project requires a license. Licenses are automatically granted to individual artists and not-for-profit organisations.
+ For support, custom integration or licensing, reach out to [[email protected]](mailto:[email protected]).
- ### Downloads
+ ### Downloads[
+ Go to pointcaster.net for the [latest downloads](https://pointcaster.net/#Download).
### Getting Started
- Learn Pointcaster's [[User Interface]].
- Add [[Devices]] to start working with a depth camera or a recorded sequence.
- Create [[Operators]] to transform, filter and analyse 3D points.
- [Publish](Publishing) data to other applications or hardware.
-
- [[Virtual Cameras & Sessions]].
-
- [[]]
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